The team has worked hard to push the graphics even further, increasing the feeling of presence in VR. “Dynamic objects bring an exciting new dimension to gameplay, and, in a first for a Crytek game, we’re proud to partner with Red Bull, who share our passion for action sports. “VR is simply an amazing way to experience the adrenaline of climbing without ropes, and The Climb 2 builds out the core experience of the original game with new routes, new features, and a brand new urban environment,” said Fatih Özbayram, Senior Producer. As players progress, they will earn achievements, and by beating the clock, unlock mesmerizing vista views from the peak of each route. New sliding grips also provide a further challenge, giving players extra speed and reach if they can time their leap before they fall off the handholds. The new urban setting will challenge players to zipline through vast cityscapes, climb glass-fronted skyscrapers with suction pads, and navigate moving platforms and elevators high above the streets.ĭynamic objects bring a new dimension to gameplay, allowing players to use moving ropes, ladders, hanging containers, and more to swing from obstacle to obstacle. Routes are set in five environments inspired by the real world, from the snowy Arctic to the heat of the Grand Canyon, and the game also introduces a new City environment. In The Climb 2 for Oculus Quest and Oculus Quest 2, players will explore vast caves, ascend buildings, discover shortcuts, and more as they find their own path to the top of each challenge. Fifteen new maps are available to play in The Climb 2’s single-player and asynchronous multiplayer modes, including routes set in the game’s new City environment. The sequel to Crytek’s award-winning original game invites players to scale soaring skyscrapers, climb around snowcapped mountains, and conquer sheer cliff-faces. Thursday, MaFrankfurt am Main (Germany), Ma–The Climb 2, from Crytek and powered by CRYENGINE, is available now on the Oculus Quest platform for 29.99 USD. It added to the tension on my head and neck, which could be a problem for people already prone to discomfort in VR.The Climb 2 is out now for the Oculus Quest and Oculus Quest 2 Crytek’s VR rock climbing sequel launches with enhanced graphics, new maps, new features, and more He wrote, "Leaning and stretching your neck to progress is necessary, even in the early climbs, and it became tiresome quickly. Rock Paper Shotgun liked how the game made the player feel like they were climbing, feeling that "It’s the strangest thing: I barely move but I feel sweaty and achey after reaching a summit.” While Game Informer's Kyle Hilliard enjoyed some of the mechanics of the game, he felt that playing the game for extended sessions could tire the player’s neck. The Climb received "mixed or average reviews” according to Metacritic.ĭestructoid praised the visuals of The Climb, writing that “The commitment to a 60fps (90 for Climb) minimum frame rate and the power of the latest CryEngine build really helps suck you in”. So now we’ve got the epic beautiful vistas, how do we do something fun in that experience?”. Looking out over the vistas, the render calls were all good, we’re getting 90 frames per second, sub 20 millisecond response times. A developer said, "And even there, at the top of a cliff, everything was running smoothly. ![]() After discovering the performance was still good while looking at landscapes from the cliff, they started to develop a game around the view. They first built the demo in a cave, before moving it onto a cliff. The Climb started development as a demo called Return to Dinosaur Island. The Climb additionally has an endless mode, that randomly generates sections for the player to climb. The player can also encounter ledges covered by rocks, which they need to brush off with the controller before grabbing it. These environments contain different hazards, from poison grips that drain your stamina, to small ledges where you have to hold the grip partway to hold on. Each of these contains five levels which are: Easy, Medium, and Hard, alongside two bouldering maps. The game features three different environments: Bay, Canyon, and Alps. ![]() To keep holding on, the player needs to chalk their hands to maintain grip, which they can do by holding a button and shaking the controller. If the player reaches a gap too big to the climb across, they can push off of the ledge to jump across. The player climbs using the motion controllers, moving their hands to grab the next ledge. The player starts out in a tutorial area, where they can choose what they look like and practice the game's climbing mechanics.
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